Conveners
Physical Education: Innovation and Pedagogy
- Junah Nagba (MSU-IIT)
Physical Education: Innovation and Pedagogy
- Vanessa Salomon-Maghanoy (Mindanao State University-Iligan Institute of Technology)
Physical Education: Innovation and Pedagogy
- Reynalou Lagare (MSU-IIT)
Physical Education: Innovation and Pedagogy
- Nancy Hernandez (MSU-IIT)
Physical Education: Innovation and Pedagogy
- Griffter Sumando (Mindanao State University-Iligan Institute of Technology)
MINDS is a Social Services Agency in Singapore which has four schools teaching students with special needs from ages 7 years to 18 years. Teachers in MINDS Schools developed a Physical Education (PE) curriculum for students with Moderate to Severe Intellectual Disabilities (MSID) adapted from the Physical Education Teaching and Learning Syllabus from the Ministry of Education in Singapore. This development encompassed three years of lesson observations, trials, and piloting the scope and sequence to ensure the holistic development of students with special needs during PE. The curriculum focuses on Swimming, Educational Gymnastics and Dance, Games and Sports, Outdoor Education, and Physical Health and Fitness. Apart from the psychomotor and cognitive development of students, Affective learning outcomes have also been factored in to ensure the holistic development of these students with special needs. The curriculum also comprises pedagogical strategies, and assessment ideas for teachers teaching students with MSID. The presenter will share how this book was developed as well as how this can be enacted in PE lessons.
There is a growing need for effective early childhood interventions that promote brain development through engaging and evidence-based methods. However, limited evaluations exist on the effectiveness of workshops using structured assessment frameworks like the CIPP Model. Objective: This study aimed to evaluate the effectiveness of the "Play and Learn" workshop in enhancing young learners' brain development using Stufflebeam's CIPP (Context, Input, Process, Product) evaluation model. Methodology: A sample of 32 participants was selected to participate in the workshop. Data were collected using opinion questionnaires and knowledge tests, both of which demonstrated high reliability (Cronbach's alpha = 0.89 and 0.91, respectively). Descriptive statistics and t-tests were used for data analysis. Key Results: 1) The workshop's principles and objectives aligned with the participants' needs and met educational standards, receiving the highest ratings. 2) Trainers were well-prepared, with clear communication and appropriate language use. 3) Learning materials, particularly handouts, were rated as highly effective. 4) Implementation adhered closely to the plan, with adequate resources and effective coordination. 5) All participants surpassed the 60% evaluation benchmark. and 5) Knowledge significantly improved post-training (M = 12.31, SD = 1.55) compared to pre-training (M = 9.16, SD = 2.23), p < .001. Conclusion: The "Play and Learn" workshop effectively enhanced young learners’ knowledge and supported brain development. The use of the CIPP Model provided a comprehensive evaluation framework, highlighting the program’s strengths in design, delivery, and impact. This study contributes valuable insights into early childhood educational program evaluation and offers a replicable model for similar interventions.
Gross motor skills are an important foundation for children's physical, cognitive and
psychosocial development. However, the increasing rates of obesity and physical inactivity among
Malaysian children have raised concerns about delayed motor development. This study aimed to
evaluate the effects of a rhythmic movement program on the development of gross motor skills in
primary school students aged 8 to 10 years. A total of 64 students were selected as a sample through
stratified sampling for treatment group and control group. A quasi-experimental design involving
treatment and control groups was used, with a 10-week intervention and the use of the TGMD-3
test to assess locomotor and manipulative skills. The study also took into account demographic
variables such as age, gender, body mass index, physical activity time and socioeconomic status.
The results of the study are expected to show an improvement in gross motor skills in the treatment
group and provide practical recommendations for the integration of rhythmic movement into the
primary school Physical Education curriculum in Malaysia.
This study examined the effect of a hybrid learning model (interactive video and traditional games) on elementary students' basic movement skills and learning engagement. Motivated by the importance of basic movement development and low student engagement, this study used a quasi-experiment with a pre-test post-test control group design. The results showed that the hybrid learning model significantly improved both aspects compared to conventional learning. The integration of interactive videos was effective for concept understanding, while traditional games increased motivation and interaction. In conclusion, this hybrid learning model is highly effective and recommended to create a more holistic and engaging learning experience.
Keywords: Hybrid Learning, Interactive Video, Traditional Games, Basic Movement Skills, Learning Engagement, Primary School Students
Background: This study explored the impact of a school-wide intervention aimed at reducing tardiness among physical education (P.E.) students at San Jose Adventist Academy (SJAA). High tardiness rates were leading to the loss of valuable instructional time, prompting the need for action. The researchers employed a qualitative approach, using observational data to assess the effectiveness of the intervention, which included clear communication of expected behaviour, intensified supervision during transition periods, and consistent penalties for tardiness. The results showed a marked reduction in tardiness, with the improvements being sustained over time. Initially, observations of 577 PE students revealed that 11.2% were consistently tardy, alongside a 9.53% absence rate, highlighting a significant challenge given the limited 60-minute class periods. Following the implementation and evaluation of five key interventions-reduced transition time, clear policies, positive/negative consequences, quizzes at the start of the class, and enhanced communication-a substantial improvement in student punctuality was observed, with the consistent tardiness rate decreasing significantly to 4.15 and the absence rate also dropping to 4.67%, demonstrating the effectiveness of the multifaceted intervention strategy. The findings suggest that well-structured, school-wide interventions can have a positive impact on student punctuality, benefiting overall instructional time. This study underscores the importance of proactive strategies and supervision in addressing tardiness issues. Recommendations for future research include exploring the role of student engagement and examining similar interventions in other schools.
The Adventist values ought to be policymakers in the different educational philosophies of Physical Education (PE) majors studying at an Adventist university in the Philippines. The mixed-methods case-study design used to collect the data consisted of surveys, in-depth one-on-one interviews, and focus group discussions with five senior PE students. After undergoing qualitative content and framework analysis, the results revealed that progressivism was the most prevalent educational philosophy held by these participants, focused on a student-centered and experiential type of learning. Values aligned with the Adventist tradition, such as respecting others, lifelong learning, being responsible, and humbly assisting others, were frequently articulated. This value system significantly shaped the educational philosophies of the participants, being more concerned with holistic student development, character building, and service-oriented teaching practice. Such findings show a strong connection between participants' progressive educational philosophies and their incorporation of Adventist values, which indicates a willingness to integrate them into their future role as PE educators and emphasizes the necessity of conducting value-based teacher education in Adventist institutions.
This study aims to investigate the effect of a hybrid learning model that integrates interactive video with traditional games on improving basic movement skills and learning engagement of primary school students. This learning model is designed to utilise the advantages of digital technology in material delivery (interactive video) while maintaining the pedagogical values of collaborative physical activity (traditional games). Through a quantitative approach, this research will involve primary school students as subjects to measure the effectiveness of the hybrid model in developing students' gross and fine motor aspects, as well as their level of participation and motivation in the learning process. The next two months will be dedicated to the implementation of the experiment, data collection through observation, movement skills test, and learning engagement questionnaire, as well as statistical data analysis. The results of this study are expected to contribute significantly to the development of innovative and effective learning strategies to improve the quality of physical education at the primary school level.
This study aims to develop and validate the TGFU-ABC (Teaching Games for Understanding–Anti-Bullying Character) model as an innovative learning medium to promote psychosocial development in elementary school physical education. The developed product consists of four types of modified tactical games; Invasion games, Net/Wall games, Target games, and Striking & Fielding games that integrated with anti-bullying behavioral values. The research employed research and development (R&D) design, involving expert validation, small-scale trials, large-scale implementation, and dissemination. Validation by two experts resulted in a score of 87%, indicating high validity. A small-scale trial involving 80 students and ten product-related statements yielded a score of 82%. Feedback from ten elementary physical education teachers suggested improvements in simplifying game rules and adjusting the complexity of movements in each game type. After revisions, a large-scale trial with 200 students produced a score of 90%, showing that the model was well-accepted and suitable for classroom implementation. The final stage involved dissemination by publishing the TGFU-ABC guidebook, complete with tutorial videos, and distributing it through teacher training activities and subject forum groups. In conclusion, the TGFU-ABC model is valid, practical, and appropriate as a learning medium for integrating psychosocial values into elementary physical education.
Keywords: Anti-Bullying, Physical Education, Psychosocial Development, TGFU-ABC
Project-Based Learning (PBL) is a constructivist theory where students learn and develop critical thinking skills by investigating and solving real-world problems. This research uses PBL framework as a teaching method aligned with the American Council on the Teaching of Foreign Languages (ACTFL) guidelines where students respond to a problem by writing and creating an informative, persuasive, and visually appealing infographic-infomercial project proposal. The project integrates ACTFL standards such as communication and communities to ensure that students develop strong writing skills that are effective and applicable in various contexts. The project begins with the senior high school (SHS) students working in groups to solve problems in the school campus. Throughout the project, students engage in various stages of writing, including drafting, revising, and finalizing content. Data were collected over the course of 18 weeks and consisted of students’ drafts, scripts, and writing skills assessment rubric scored by the teachers. The project culminates with student presentations, which highlight the real-world applications of their work. Findings indicate that using PBL enhances SHS students' writing skills. Peer collaboration and feedback play a crucial role in this development, helping students progress from intermediate to advanced writers leading to improved quality of their writing.
Keywords: project-based learning, peer collaboration, feedback, writing skills, real-world application
Abstract
This mixed-methods study successfully developed a structured pamphlet for Arnis livestick patterns to enhance the practice and mastery of these techniques among beginner practitioners. The research addresses the challenge beginners face in mastering the complex and fluid movements of livestick patterns due to a lack of structured and accessible educational materials. Employing a purposive sampling method, the study involved ten respondents, including five expert arnisadors and five beginner practitioners. Data was gathered through a structured questionnaire, feedback forms, and expert consultations. The qualitative data was analyzed using thematic analysis, while quantitative data was analyzed using descriptive and inferential statistics. The result is a comprehensive, user-friendly, and systematic educational resource designed to facilitate skill development and improve training outcomes by providing clear, step-by-step guidance on livestick patterns.
Keywords
Arnis, Livestick Patterns, Educational Materials, Structured Pamphlet, Mixed-Methods Research